USER EXPERIENCE (UX) DESIGN

Please find below some examples of my UX design and research work.
I specialise in holistic approaches, prototype creation and accessibility by design, as well as process maturity.

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Professional Projects

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UBISOFT AAA UNANNOUNCED NEW IP, OPEN WORLD

  • Primary role in establishing a dedicated UX team for the first time at the studio

  • Feature owner for HUD and accessibility on the project

  • Creation of interactive player journey prototypes to inform core loop development

  • Key part of Game Design team, viewing how features fit together and contribute to player motivation

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NDA, sorry!!

MARS HORIZON 2 (AA TURN-BASED STRATEGY)
Current Project, Unreleased (Auroch Digital)

  • Fluidly working the whole UI pipeline, from wireframing to art to implementation using Unity UI Toolkit.

  • Adapting UI art style-guide in response to changing technical constraints.

  • Mentoring junior UI artists in UX principles and techniques while providing thoughtful feedback.

EDUCATIONAL GAMES FOR AUTISTIC CHILDREN

Academic Dissertation Project
Later presented at Game UX Summit 2022, Seattle

HIGHLIGHTS

  • How different models of disability effect UX, problem definitions and accessible design

  • Autistic people as players - motivations, learning systems and involvement in user research

  • Development of bi-directional, social learning game prototype by UCD process

ROBOTICS FOR NUCLEAR FACILITIES

Front-End System for Industry Use, Createc

A wireframe design of a robotic arm interface

HIGHLIGHTS

  • Focus on modular and adaptable design to suit multiple projects

  • Integration of Robotics Operating System with Unreal Engine 4 to develop prototype

  • Agile approach to development, and working in parallel with the back-end growth of the systems

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Student Projects

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Campus Food Delivery App

a wireframe showing older and more refined mobile app screen designs

International Group Design Project (2020)

  • Creation of bespoke survey to inform persona and scenario design

  • Several iterations of user-centred design cycle to create final result

  • Use of collaborative heuristic evaluation and formal expert evaluation

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How Mobile Screen Size affects Text Editing and Comprehension

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Quantitative Data Study (2019)

  • Creation and execution of bespoke user-research test with 40 participants

  • Statistical analysis of resulting data set

KROY - Strategy Game

the title screen of a game reading "Kroy" with a drawing of York Minster

Group Software Development Prototype Project (2020)

  • Working to customer brief and deliverables

  • Forced swap of project with another team halfway through development, to ensure usability standards of documentation and code-base

Mental Health Representation in Games

an image of The Last of Us 2, Gris, and other video games

Article-Style Essay (2019)

  • Discussion of representation through character and mechanics

  • Games as a tool for creating empathy

  • Games as a means of direct symptom aid

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An Analysis of Fall Detection Technologies
Allowing elderly and disabled people to stay in their own homes

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Academic Report (2019)

  • Comparison of wearable, computer vision and ambient design approaches

  • Strengths, weaknesses, opportunities, threats (SWOT) analysis

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